Game Objective
How did China reverse that relationship and emerge as the world’s greatest automaker in just over a decade?
All the while, dictates from the Chinese central government and other global powers constantly shift the business strategies that work — and which ones don’t. Will U.S. or European tariffs transform exports between China and global markets? Will a supply chain disruption or corruption scandal suddenly turn a productive business into a dangerous one? Social Capital and proprietary Information may be just the currencies needed to avert a crisis.
Characters
Acknowledgements
This scenario was inspired by Ian Curtiss’s experiences living, working, and studying in China. He heartily thanks earlier generations of China-hands who passed on their knowledge and insights to him through the years, as well as the wonderful people he met and worked with who inspired and informed this scenario.
The mechanics behind the Chinese political players was influenced by Chenggang Xu’s “Regionally Administered Totalitarianism.”
Given the ongoing complexity of gathering data in China and the rapidly changing nature of the broadly defined electric vehicle market, data in the game was inspired by reporting from the resolute journalists who continue to work in this opaque, yet fascinating market.
As one mentor would say of his 20+ years in China: “If you’re not confused, you’re probably not paying attention.”
Ian acknowledges the 61 players who beta tested this scenario across the United States and Lux Capital’s and Danny Crichton’s support to make this happen.
Credits
Game Designer: Ian Curtiss
Editor-in-Chief and Producer: Danny Crichton
Director of Programming: Laurence Pevsner
Front Cover Illustration: Feixue Mei
Production Designer: Justin Barber
Website Designer: James Clements